117 issues found

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When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami

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Since update from IC8 .23 to 8.3 and CC4.23 to CC4.3 it don`t save images from the preview window of the Iray Render.
Storage option is only iMtlPlus. I know the iray has been discontinued but the thing is the features remain.
Unfortunately, I can't find a way to change this in the settings...More
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Submitted by gherie74

1

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To my knowledge currently there is no way how to set the amount of influence for the Reach Target.
Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT
Nice would be having the same slider as Look...More
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Submitted by martin.mejzlik

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I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok.
Is there a way to change the camera type after creation? If not it would help to add...More
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Submitted by martin.mejzlik

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When exporting FBX files Save As dialogue window wont fill in the Scene Collection object name and it needs to be named again.
This is super annoying when exporting items one by one like cameras and props....More
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Submitted by martin.mejzlik

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Especially when using CC4 characters the menu interface is almost unusable for managing assets.
Apart from the fact that is opening on a different screen than the timeline is, you can only scroll through it with mouse wheel or keys but lot of time it gets closed unexpectedly.
Also characters...More
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Submitted by martin.mejzlik

2

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We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
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Submitted by Holger.Schwedt

0

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NOTE: why is there no longer a bug tag? There are no General tags to choose from. This not a Pipeline problem, but I had to select something.
When placing an ActorCore character on a traditional (non-heightmap) terrain and then applying a pose or motion, the character's limbs are distorted...More
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Submitted by animagic

2

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Active
Hi ,
It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags.
It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
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Submitted by kamehasutraa