Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink. This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
AccuLips works as it should when the project framerate is set to 60 FPS. However, when the project framerate is set to 30 FPS, many vowel visemes are assigned incorrectly. (This may occur at any project framerate other than 60 FPS, I did not check that.) The attached image illustrates the...More
hi, I have checked all the audio option in iclone as well as in system, but the timeline audio is mute ,when click on acculips tab it work there, would someone please , sort out this issue for. thanks...More
******This should be filed under GENERAL however there is no check box in the form to select that option.****** Hi all, Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information). When I hit the "timeline" button, the timeline window doesn't open. The only way to get the timeline window to open is to go to workspace...More
Running iClone 8.12 Trial on Windows 10. When I hit the "timeline" button, the timeline window doesn't open. The only way to get the timeline window to open is to go to workspace->animation....More
Animation > Flatten All Motion with Constraint fills the timeline with erroneous keys up to the largest keyframe previously occupied by animation data in a project. It does not start out in this state, but rather, it takes a series of actions to produce this state and once it occurs it remains...More