877 issues found

0

Votes
Active
I recently bought an Asus Zenbook duo 14 because of its facilities in working with two touch screen displays. With Adobe, main tools are reorganized to have contents only on main display. It is said that Adobe has an agreement with Asus. My expectation is to have main tools that can be moved...More
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Submitted by sombat.khruathong

0

Votes
Active
Please enable Iray to use its motion blur capabilities. I use the current iClone8 motion blur as a preview but not for the final product. Disapointed that this feature was not an option for users who purchased the plugin. Thanks!...More
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  •  355
Submitted by hrowe1206

0

Votes
Closed
Of the very few times I am allowed to get iClone8 started. The project that opens with the “key” lights, “floor”, etc moves on its own without the “playhead” moving at all. Anything I load into the scene begins to flip and rotate as well. It will not stop!
See this video link:
https://youtu...More
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Submitted by KGD

0

Votes
Active
On my initial startup of iClone8 (and several times after), I am receiving an error saying “The character does not have proper Motion Director settings. Please
check the settings in the Motion Director Control Center.” and will NOT allow the program to start. I cannot get to the MD settings...More
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Submitted by KGD

0

Votes
Released
See the following forum posts
https://forum.reallusion.com/517401/Past-RL-Content-compatibility-in-IC81
and...More
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  •  728
Bug
Submitted by Galfridus

16

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
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Submitted by vtoddw

4

Votes
Assigned
Each time you export a clip range to FXB, iClone creates a random clip name
- 2238476156608_TempMotion
- 2757059018416_TempMotion...More
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  •  500
Submitted by Saeder

0

Votes
Released
1. Walk motion applied to a Character.
2. Apply "Motion Correction".
3. "Remove Object Animation" from Character....More
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  •  1262
Bug
Submitted by paro_3453

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
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  •  373
Submitted by Amper Sand

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
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  •  368
Submitted by Amper Sand
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