1135 issues found

0

Votes
Active
Quadrupeds, octopeds etc will greatly benefit!
Example duck walks & other moves, dogs, cats, goats, sheep, bears (would help create more moves for my polar bear and other animals quicker)...More
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Submitted by Ascensi

0

Votes
Not Reproducible
I have exported video on this machine previously, but now it is unable to do so. Please advise.
Thanks...More
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Submitted by ccheeney77

0

Votes
Active
CC has the perfect "Position Lock" option but it also needs to be added to Iclone as well.
It would help a great deal to have the ease of combining motions while keeping the character locked to the center of the screen to make editing and rendering easier....More
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Submitted by creativedb

0

Votes
Closed
Hello, on this PopcornFX website all Videos are "not available" .
https://www.reallusion.com/de/iclone/vfx/popcornfx/tools.html...More
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Submitted by K_Digital

1

Votes
Active
Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

0

Votes
Active
Hi,
Motion live/iphone Live Face has been purchased and set up on Iclone 7/CA4 previously but it is not available in reallusion hub to add to iclone 8 which i have just purchased. I have downloaded a trial version but not the real paid product.
Also, I have the same issue with Cartton Animator...More
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Submitted by craigharris2000

0

Votes
Not Reproducible
When releasing the mouse button after doing a pan (using alt+ LMB) the cursor is moved where the mouse has been released, except if the option "auto-align" is checked but I don't think that is its purpose.
I already talked, in a suggestion, about the behavior of the RMB which also move the...More
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Bug
Submitted by jlucfree

0

Votes
Active
After update, iClone 8.52.3605.1 Can't find content. It is pointed to correct folder. I see the content and animations.
"JCCa118a85e742de70254 was not found"
Is there other information I can supply that will help?...More
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Submitted by garyegilbert

0

Votes
Not Reproducible
Transfer prop to Unreal Engine using Live Link.
Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
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Submitted by lnickers_724359

1

Votes
Assigned
When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami