* Clean up iclone project Project file size is almost above 1GB which is running very slowly * Saving a project takes a lot of time, approximately 08 to 10 seconds...More
I have done a lot of tagging in iC8. Everything worked fine (except for incompatible tag files in iC8 and CC4). Since a few days (after updating iC8 ??) I have a very strange (and annyoing) problem with all tags in iC8: "No content was found" (look at screenshot, please). I tried to refresh...More
In 8.3, under the editor motion layer window -- If you select the left foot and hit FK, the right foot will become IK. Then if you select the right foot and hit FK, the left will go back to IK....More
I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok. Is there a way to change the camera type after creation? If not it would help to add...More
You may have heard Unity Acquired Ziva for an undisclosed amount some time after financial backing of ***7 MILLION DOLLARS*** in seed funding https://youtu.be/CMfSqZdj5KU?t=577 Bringing a more simplified and available solution to Reallusion and users, I feel rich and somewhat robbed (just...More
You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static. I achieved glitter in iC8 but not yet refined as it potentially...More
Especially when using CC4 characters the menu interface is almost unusable for managing assets. Apart from the fact that is opening on a different screen than the timeline is, you can only scroll through it with mouse wheel or keys but lot of time it gets closed unexpectedly. Also characters...More
Would be awesome if we could save the direct's puppet's recording to other animation layers so it doesnt destroy our base motion Please consider this idea Thank you...More
Hello, A character created in Character Creator and animated in iClone is transferred to Blender for rendering (exporting via plugin or as an FBX file has the same effect). I'm using the latest versions of iClone 8, Character Creator 5, and Blender 5.01 with the latest plugin for Blender...More