202 issues found

5

Votes
Active
- When the camera is in Orthographic mode, Zooming doesn't work. In fact, it seems to control the camera location instead. Works fine in Perspective camera.
- Having the 3DConnexion control scrubbing on the Timeline is a nice idea, because it feels like a proper scrubbing controller, however...More
  •  2
  •  314
Submitted by virtuali

4

Votes
Active
Hello
Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More
  •  0
  •  114
Submitted by dredziodred

4

Votes
Active
We need to update the cloth physics with ability to interact with the character body and not just collision shapes. Addtion we should be able to wight paint cloth for physic like we do weight painting for the bones....More
  •  0
  •  95
Submitted by megaoutput

4

Votes
Active
hey,
it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ...
its definitely game changer ......More
  •  1
  •  303
Submitted by davood.kharmanzar

4

Votes
Active
Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More
  •  0
  •  198
Submitted by gamehatchers

4

Votes
Active
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
  •  3
  •  276
Submitted by HEAT_TEAM

4

Votes
Active
The camera controls in iClone 8 and CC4 are very annoying to use because it will only orbit around my selection.
This makes sculpting mesh and animation frustrating.
Almost all 3D applications have this simple feature, but for some reason I can' find any option to orbit around my camera's center...More
  •  2
  •  308
Submitted by Matt_Affirmer

3

Votes
Active
Maybe its a bit of a streach but since Vroid is getting more and more popular, it would be cool to be able to import VRM files, instead of having to export them to FBX in blender, I think it would save a lot of time since you wouldn't need to re do a lot of things in character creator...More
  •  1
  •  306
Submitted by gamerretra

3

Votes
Active
Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
  •  2
  •  223
Submitted by hansolo007

3

Votes
Active
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant.
Attached comparison of export options....More
  •  1
  •  221
Submitted by Jaydead
12 3 456789 ... 21