342 issues found

0

Votes
Assigned
Hi,
When I enable reach target for the character pelvis (for example sitting on a sofa)
if after that I select character hand, to correct its position, translate gizmo jumps to other location (offset from selected point)...More
  •  0
  •  75
Bug
Submitted by ar.sardar

0

Votes
Assigned
1. Open a new iClone project.
2. From the content tab, select the default Kevin character and bring him into the scene.
3. From the Modify tab, set the move transform for x,y and z to the following: x:100, y:300, z:500...More
  •  1
  •  73
Bug
Submitted by james978

0

Votes
Assigned
To reproduce, just try that function!
I've never seen it work on any combination of a project, and one to merge into it.
It could be that my projects are moderately large and it works for nearly empty ones, but I haven't tried that....More
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  •  71
Bug
Submitted by dan_190125

0

Votes
Active
When I used iClone 8.31 to convert props (roads) to terrain, placed a CC3+ character, applied foot contact, and applied existing motion, an error occurred where the motion of the joints of the legs was messed up.
This error seems to occur when the character approaches the edge of the terrain...More
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  •  64
Bug
Submitted by m_koshi

0

Votes
Assigned
When I apply motion to “death soldier” by Andre Peskier the arms do not get motion from motion file. They remain extended out as in T position. Worked on 8.32...More
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  •  63
Bug
Submitted by pedrosura

1

Votes
Assigned
There is nothing can be done to customize them.
Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error.
Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
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  •  60
Bug
Submitted by 4u2ges

1

Votes
Active
When creating an AccuLips script, I'm finding that the audio is auto cut short by about a second or so compared to what is actually contained in the file. Attached are two audio clips that cause this to happen when processed with AccuLips.
To reproduce this:
- Open iClone and add a character...More
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  •  59
Bug
Submitted by dan.goyette

0

Votes
Active
If I change the reach offset it makes a new key. Once I have made a new key, I cannot move it, it simply returns to its origin position, I can't delete it, nothing happens. I can only adjust the reach offset again at the point. Does not matter if I remove the reach target, those keys stay....More
  •  2
  •  59
Bug
Submitted by bad_character

0

Votes
Not a Bug
Add an Expression track to the Timeline, and drag an expression into it, (For example, 01_Anger_Lo), leaving plenty of room to the left of the Expression for another expression. Now drag another expression onto the timeline to the left of the first one. Note that the first one will be deleted...More
  •  1
  •  58
Bug
Submitted by dan.goyette

0

Votes
Released
same issue as in CTA5.21 and CC44 on windows 7.
IC84 expecting wrong path for pack thumbnails, see blue marked image and also
here https://www.reallusion.com/FeedBackTracker/Issue/Path-errror-in-Content-Manager...More
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  •  58
Submitted by K_Digital