341 issues found

0

Votes
Released
When linking the character to a box (or whatever), after unlinking, motion direction rotates wildly....More
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Submitted by cailoret2

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Votes
Released
as that shown on image it has an UI bug on iClone 8.1 motion correction panel ......More
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Submitted by davood.kharmanzar

0

Votes
Assigned
Hello. In aculips my talking style editor window won't open. I rt-click on the word in the viseme portion of the timeline, I clicked the TSE icon above the timeline and it wont open. Is there a new update? I am running 8.02.0718.1 currently in Windows 10. Also, when i double click on the viseme...More
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Bug
Submitted by KGD

0

Votes
Released
if you enable toon shader, the shadow doesnt cast on the floor if you enable that floor as dummy but to receive shadows
this was working in iclone 7
see attached images...More
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Submitted by ahingel

0

Votes
Assigned
when you scroll in a modify tab (or ANY tab) to find a certain parameter its very easy to accidently change values in the select boxes ...
You expect the software to scroll the CONTENT of the tab, but it changes the VALUE!!
It took me a while to realize this strange behaviour .... and i was...More
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Bug
Submitted by c68

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan

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Votes
Assigned
In 3dxchange and iclone 7 the normals imported correctly when you export an fbx with modified normals from blender
in iclone 8 and cc4 the normals turn back to the default state when you import the fbx with the modified normals
see the images attached...More
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Submitted by ahingel

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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Submitted by par_479942

0

Votes
Released
It goes for both CC and IC. Not sure if it is a bug or it was done intentionally.
If intentional, I wonder why it was done?
Yes, Hair do not perform well when Soft vs Soft is enabled. But that is NOT the reason to disable it completely, when the hair is at the scene!...More
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  •  266
Submitted by 4u2ges

0

Votes
Not Reproducible
I linked a prop on a character's hand but when you unlink it, the prop changes slightly its position and that doesnt look good.
It looks like a "jump"
When you unlink it it should stay at the same position....More
  •  3
  •  224
Submitted by ahingel
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