Trying to get motion link to simply work with a motion from iClone in CTA5. I am getting strange bone positionings when I try and use a motion in iClone. https://youtu.be/pj7oBRJdbgE...More
After selection of Edit Motion Layer, there is no tool pop up panel, no IK / IF tool, no add keyframe tool. Only solve is manually select model's points, make movement, and then manually add keyframe. For what you charge for software, would be great if it there were less bugs....More
ref: Support TicketID : 244646 Hi, as you see in the video I posted, you will see there 2 switch points (the part where the camera switches) 1st is between 215 and 216, 2nd is between 213 and 214. By looking at the video you can see I scrubbed play head forward and the camera did a switch...More
I've presented the idea of creating presets for Characters that have cloned CC3+ bones such as leg, arm, neck/head and hand hierarchies so the body parts can be switched and accessed for mocap of complex characters. I hope Reallusion will adopt it and future proof it with AI video Motion Capture...More
I'm not sure what triggers it, but at some point it starts happening. rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More
iClone 8 is an amazing animation program. But there are several tools and capabilities that I lack. For example, Fig (screenshot from the Maya software, it is taken from the training material) shows such an excellent tool as "Motion Trails". I still couldn't find anything like this in iClone...More
We would like to be able to do a quick lighting change across an entire episode of project files when decisions have changed. Additionally, It would be very helpful if the lighting environment include separate HDR sun, sky and cloud layers that can be animated....More
For example, I've built a custom character with Hoses that have spring joints, one of the hoses needs to be attached or follow the jaw bone but there is no option for this - currently joints can't be attached to the same character elsewhere. The attached video clip is a WIP with many other...More
I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal: It seems like everything is exaggerated causing: 1. My characters eyebrows and hairline...More
It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More