I have imported a primitive cylinder with a simple armature into iclone that has been painted with automatic skin weight. This was just a test object because I was having issues with rigify rigs not working in iclone. I have attached a picture showing my issues; (A:) How my armature works...More
I'm wanting to create an animated film that will involve 20-30 scenes / sets. 3 main characters will be part of those scenes. I'm thinking I will (should?) have a different iClone project for each scene / set, just to keep things manageable / modular....More
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information). When I hit the "timeline" button, the timeline window doesn't open. The only way to get the timeline window to open is to go to workspace...More
Hello Reallusion team, I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render. However, when using Lumen in unreal, at the moment I don't know of any...More
When I render it crushes after a few frames, talking to technical support confirms it might be the issue of memory leak or other resource problem that needed to be fixed on your side...More
There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues i. Exporting...More
I see iClone being being close to replace my Autodesk suite of software, but I currently don't see a way to take the tracking data from something like Hitfilm Pro into iClone so I can animated a character and render it to match the camera move. THIS WOULD BE A GAME CHANGER. Is there a way...More