119 issues found

0

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NOTE: why is there no longer a bug tag? There are no General tags to choose from. This not a Pipeline problem, but I had to select something.
When placing an ActorCore character on a traditional (non-heightmap) terrain and then applying a pose or motion, the character's limbs are distorted...More
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Submitted by animagic

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Hi ,
It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags.
It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
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Submitted by kamehasutraa

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Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily snap a 3D model to the ground by using a shortcut. Surprisingly, there is not such a feature in Iclone wich is a must have for a 3D program.
Actually, we have to eyeball it wich is not precise at...More
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Submitted by kamehasutraa

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The extended expression controls need simpler versions. It's nice to have separate controls to tweak an expression, but most of the time expressions are symmetrical, Smile, Frown, Blink, etc. are symmetrical movements unless you've had a stroke, and it's a PITA to have to move twice or four...More
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Submitted by Auroratrek

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Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

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When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
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Submitted by martin.mejzlik

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Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips.
I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More
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Submitted by martin.mejzlik

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Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

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is there a way to create custom ipuppet motion to use them with the motion puppet tool? would be awesome if we could add any motion there and just mask the parts we want so we can mix it with other motion...More
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Submitted by ahingel

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I've been in touch with the troubleshooters who advised that this functionality was set by design because of visemes conflicts or some other mumbo jumbo. That doesn't make any sense to me. I should be able to copy a simple sound attached to a character, like birds chirping, to another character...More
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Submitted by trevorama
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