1663 issues found

0

Votes
Not a Bug
i have two characters.
A = neutral base female
B = neutral base female with large hands....More
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Submitted by Procrastinator

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Assigned
This is only a problem when importing an FBX which has 2 or more objects.
At this point iClone is asking if you want to separate them.
Once imported, sub-props loose the ability to rotate beyond 360 degrees (we had that problem once with import through 3DX, which was fixed)....More
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Submitted by 4u2ges

1

Votes
Active
Hey RL,
actuall Substance settings are so massive that it takes hours to walk trough all settings and if you have tweaked them another hour to find the sets settings in the down leveveld settings....So our idea....why not implement such asystem like Daz Studio has?
Display all setting......More
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Submitted by 2IDs media:design

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Assigned
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
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Submitted by justaviking

0

Votes
Not a Bug
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
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Submitted by SagaStudios

0

Votes
Assigned
I have found the following issue with the above the end of the walk normal/wander will not align with the start of the shopping seq and the same at the end of the shopping seq to the start of the walking seq see pics.
Regards
Chris (videodv)...More
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Submitted by videodv

0

Votes
Active
Root motion need to be added to Unity export as well. I saw the post on the Ue4 export and need root motion in Unity as well....More
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Submitted by grps.inc

1

Votes
Assigned
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either.
Waiting for the final update of the year, to create the...More
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Submitted by menro28

1

Votes
Active
CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
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Submitted by Ascensi

0

Votes
Active
I have a problem trying to make Character Creator accept opacity map for some boots I have made. The Appearance Editor is permanently greyed out.
I strongly suspect reallusion has blocked me from asking for any help. Could you please clarify so that I can move.
I paid a lot of money buying...More
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Bug
Submitted by subongo