577 issues found

0

Votes
Active
I created this the other day in the forums, but Peter suggested this is the place for this.
Every time I open a particular project, the first thing I do is sort the props by name, so I can find the parent props, and this sorts the sub props also.
Then I save the project with the order still...More
  •  0
  •  920
Submitted by Data Juggler

0

Votes
Assigned
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions?
If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
  •  0
  •  835
Submitted by Dragonskunk

0

Votes
Active
When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
  •  0
  •  844
Submitted by Attensi AS

0

Votes
Active
This would be very appreciated if the objects of the examples of your videos would be provided to facilitate the training. Your software is very good but very complex for a beginner. If we would have all the objects so you can use in your videos, it would be enormously simpler for our learning...More
  •  0
  •  811
Submitted by mic3d

0

Votes
Active
I am working on a two-screen setup, with one horizontal and one vertical screen. I'm working on idles and walk cycles, and would like to have the curve editor on the horizontal screen, and the viewport/character full screen on the vertical one. At the moment this doesn't seem possible, as the...More
  •  1
  •  1832
Submitted by Attensi AS

0

Votes
Active
When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
  •  0
  •  867
Submitted by Attensi AS

0

Votes
Active
When applying a file created on TTS on demand, the viseme timeline needs to be edited to include a "none" at the end so as to not mess up ensuing expressions.
In the example I've sent I show a file created with tts on demand. Without editing the adding smile is distorted. The second half...More
  •  0
  •  1045
Submitted by bobu2357

0

Votes
Closed
Hi I use an e-reader for the manual and the print is hard to make out. Could the print please be changed to black. Also would it be possible to publish the manual as an e-book. Many thanks...More
  •  1
  •  1005
Submitted by thofi

0

Votes
Active
It would be good to get the selected bones from Face puppet editor....More
  •  0
  •  888
Submitted by The-any-Key

0

Votes
Active
I will insist on reporting this bug, although it was minimized in my previous report (Issue 5767). I require that my complaint be correctly understood and interpreted and not trivialized. High-heeled shoes make the feet do not flex well. While it is true that in character creator can be fixed...More
  •  2
  •  1704
Submitted by Isazforms
1 ... 43444546 47 48495051 ... 58