Hi there. I need to simulate the fluid in iclone 7 something like this https://www.youtube.com/watch?v=L4ox2ZqU50Q. Is there any solution to do this, maybe some plugin? (but not PopcornFX) Any help would be welcome, thanks....More
TRY TRY to make a pluggin so we can live stream from the iphone or a 4k camera live videos into iclone...that would make it even better that Unreal Engine. DO it!!!!! Do it!!!!!!!! LOL Then we can make live movies like the Hobbit without green screen and we can do it live from the phone to...More
Some of the examples are using an older version of the api. Looking at page https://wiki.reallusion.com/IC_Python_API:RLPy_RIHandDevice in the wiki. Things like RLPy.EHandDataSource_RIGHT_HAND now equals RLPy.EHandDataSource_RightHand case is incorrect. Also an explanation of the data formats...More
I have just purchased the $500 under the assumption that the content mentioned in the less expensive bundles to be included with the so called "ultimate" version, however upon closer inspection, you only receive a license for Icloud7 when paying for the less expensive versions, and are forced...More
Is it possible for Reallusion to develop a live video stream plug-in from the iPhone or another 4k camera so you can live stream into iclone in realtime in iclone set-up instead of UE4? I can do it in UE4 but I have much more control in iclone for the look and animations....More
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
Searching in the library is painfully slow i you for example have a lot of mocap clips, you must cache all library file info, and do search in memory......More
Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
I'd really like to be able to animate the displacement channel but only have specific areas be influenced. For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model. This concept could be good...More