577 issues found

0

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it would be great if we could also transfer to cc3 the specific motion while working on iclone, so we can edit the cloth mesh directly on the specific motion. because now you have to first save the motion file and then send it to cc3
or even better if we could edit the mesh on iclone too...More
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Submitted by ahingel

1

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I don't get why the miniview port has to be so limited in size. If anything you should just allow a second viewport that can be any size so you can manipulate objects, while seeing whats going on in the camera view clearly, and also allow the switch camera to be shown on this viewport.
Or...More
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Submitted by davidmaximo

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Just like you made already 82 Daily Motions for Office & Business | Office Work pack for iClone
same like this you need you make abc workout exercise animation pack
Hope so you must do i will purchase this pack if you lunch you know it's very big community in...More
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Submitted by iamadnanmehar

4

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Users are frequently asking questions about limiting props/sub-props movements/rotations.
Currently in iClone it is virtually impossible to do.
We have perform actions (which do not work right anyway) and morphs....More
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Submitted by 4u2ges

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

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Hi Devs, just giving feedback on the Smart Gallery content uploader which brought a lot of confusion and stress about how I could use it in the future for my uploads, I was feeling reluctant to use it thinking I would make a mistake or where do things go etc why? because of redundant labels...More
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Submitted by Ascensi

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highly desirable to have this function. please add it....More
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Submitted by browne.dave2

2

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Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
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Submitted by anders_187857

1

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I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

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Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip.
Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip.
As you do not have any preview when browsing in the motion library for...More
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Submitted by anders_187857
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