225 issues found

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Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

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When I try to animate morphs via Live Link I get an error. "(01) Uprade your code. Curve element data have changed from previous frame."
It would be cool if we could animate the morphs of clothes such as those that we import from DAZ....More
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Submitted by Mikay²

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It might be useful that iClone Pipeline have a bridge to allow any scene loaded in Cartoon animator show in iClone's scene view with access to edit the 2D animation and be timeline.
It would have the option to show in the background or as an overlay over the iclone stage so that the 2D parallax...More
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Submitted by Ascensi

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If we import a morph with morph creator, it doesnt appear in 3dxchange so we can use it as an expression
Would be great if we could do that, because it makes easier the process, than to reimport and convert the whole character again
Thank you...More
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Submitted by ahingel

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Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3)
That way we can create and import any prop faster into iClone.
Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
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Submitted by ahingel

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Hello,
it is not possible to package a game including the live link plugin in Unreal Engine 4.
Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
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Submitted by tobi.cornreborn

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Maya crashes anytime I try to import FBX created in iClone....More
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Submitted by chancenorris

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If the Roadmap for 2020 is not ready yet there could be something be added like
- building subscene ( like in aftereffects the compositions ) to make interactive scene possible and
- the ability to import and use SVG/ and animated GIF including to drive them ( start/stop/repeat)...More
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Submitted by 2IDs media:design

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I would really like to see the ability to import more 3rd party plug ins. Especially speedtree but also some of the third party apps you use in your tutorials. It frustrates me to buy a product only to find you need others to really make use of the product you bought. Don't get me wrong...More
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Submitted by Combatcommandcat

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Hello,
I have an iAvatar file with set of few morphs which IClone can't export as Unreal preset due to its crash on the 67%. It appears that this bug occurs due to combination of morphs, as when I randomly remove one from that set the crash no longer occurs.
In order to reproduce just import...More
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Submitted by ryobg