291 issues found

11

Votes
Active
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
  •  2
  •  1091
Submitted by Kenokocomics

3

Votes
Active
I spent hours and hours today trying to get convincing walking. No matter which method I employ, I get the dreaded sliding.
For me, this is the number one issue to be solved. I don’t want to be told to speed up or slow down the walk as I want the characters to walk at the speed that I tell...More
  •  1
  •  1090
Submitted by andyrumble

0

Votes
Not a Bug
I exported my animation from UE4 and imported it to iClone 3DXchange 7 and it seems fine. I converted it to a non-standard character and it plays back correctly in the viewport. When I send it to iClone 7 the animation rotation is wrong. The hands should be pointing down the Y-Axis but the...More
  •  3
  •  1089
Submitted by micahpharoh

3

Votes
Active
Copy - paste or multicopy of characters and lights (everything in fact) would be of a great help....More
  •  0
  •  1089
Submitted by jjmantello

0

Votes
Released
The Merge Clips function still doesn't seem to be working properly. When two clips are merged, there is a jump/glitch in the animation where the transition region of the second clip began. Please see the following video example:
https://youtu.be/laoedRjdriQ
Notice that, before the clips are...More
  •  0
  •  1083
Submitted by Hookflash

0

Votes
Released
Curve Editor
"Frame" does not work if one value.
If you select Transformation - Position X - Frame, the value is not positioned in the center. If you can not see it, you can not see it at all....More
  •  0
  •  1077
Submitted by dogged2003

0

Votes
Closed
This file was provided by Xsens and contains hand tracking data from their Manus gloves:
https://drive.google.com/file/d/1-C_RtIBlEpUendpwykM4C6pCLMgE324p/view?usp=sharing
Load it in 3DXchange as a non-standard character, I mapped with this profile:...More
  •  3
  •  1074
Submitted by OB1Flow

6

Votes
Active
There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
  •  0
  •  1071
Submitted by tbseo

4

Votes
Active
Iray is capable to produce a variable Motion Blur effect (according to Programmer's manual).
I was unsuccessful in reproducing the effect by just editing export .mi files.
Please add this vital (specifically for fast-paced scenes) option to the Export, have BR support it and...More
  •  2
  •  1068
Submitted by 4u2ges

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More
1 ... 78910 11 12131415 ... 30