How many requests do we have on Feedback tracker for VR? Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will. I would like to request pleace that RL forks iClone into two...More
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
Dear Reallusion iClone 6 Developers, Currently per my knowledge regarding physics collision among characters in iClone 6, it is still not possible, if it happened, it just pass through. A character will pass through another character without any collision forces being detected. I believe...More
This is about a functionality I had on another rather large software application once upon the time (might have been one of those Autodesk applications), that it was able to function in a learning mode which included things like more descriptive tooltips. This request was prompted by these...More
Ability to make constraint objects with simple on/off animation controls. Also the ability for the constraint to fire off a pose. So if you have a constraint ball when the hand comes in contact with the ball it fires off a gip hand pose. Also constraints working with collision and collision...More
Best would be to license Ikinema Action for iClone and open up iClone to more mocap hardware. Also multi-character capture would be appreciated....More
Dance motion has been traced in iClone Preview Window by using target model and reference Video image. Because of the quick change in dance motion, adjustments of the model body posing between frames are very time consuming. Some enhancement in the Timeline is requested to make this work...More
Hi, I know it may look provocative, as iClone is also a film engine, but being opened as much as possible is what iClone is doing already. The pipeline would be :...More
I actually have three suggestions if you'll indulge me. As a DAZ user, I was thrilled when I learned of iClone's team up with the platform. I especially like the fact that I can use g6 Hairs on DAZ characters. That said, I wish there was a way to apply more of the physics enabled props...More
I have many files that are no longer open, (corrupt). I would therefore like to have an opportunity to analyze and repair them even if some parts are irreparable, so you can get back a little of what's left....More