So Lua files (.Lua extension) do not show up in the content manager. I discovered this when I saved a Persona from the right-click menu. This makes using the Personas that are generated from 3DXchange difficult. The Lua Personas can be imported from the right-click menu, but, as well as not...More
Whether I right click or hold CTRL or left click and drop into preview window, I can no longer drag and drop images or video. Maybe after I downloaded the Content manager upload. When I try to do it I get a black circle with a black line across. I have Iclone 6.51 and I used to be able to do...More
Hey RL-Team A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it. The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
When setting a character to "look at" camera or object the character will "Look at " the target way before the Key. Setting a "release key before the "look at" key will solve the issue but its a bug non the less....More
I have bended the upper spine of the character with Edit Motion Layer. The CollisionShape 01_02 stays wide out of the body. If I wear hairs, the hairs are bended in an odd way....More
The pictures tell it all. When a character with long hair bends forward, a huge lump appears beneath the hair. It looks like there is an invisible head sprouting between the shoulder blades. DESIRED RESULT: The hair should lay on her back, not 10 inches away from it. About the pictures...More
Hello Reallusion. I installed the patch 6.51 and now my virtual studio 1, mixmoves 200 and all props-avatars with thumbnail that have written "new" are all watermarked! I content-verified but nothing. PROBLEM SOLVED DISABLING ANTIVIRUS (KASPERSKY INTERNET SECURITY)...More
I am testing the "Viewport Resolution" export for DOF. When I just export the preview, I get what is on my screen (same as second attached image). So, I expected that. When I select "final" output, and enable super sampling and high quality shadows, I get much stronger DOF showing in the scene...More