163 issues found

0

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This should have implemented at the time they implemented Alembic Export. It's beyond irritating that you implement only half a solution. Alembic import would allow us a much greater flexibility in what we choose to render, for instance, a sequence can be animated in iClone, the motion imported...More
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  •  1992
Submitted by will2power71

1

Votes
Active
It is easy to screw up when adding tags in timeline.
Last night I kept having camera screwups. I'm not quite sure what I was doing, but under 1 switcher tag there were 2 to 4 camera switches. I started clicking and sliding them out to the side.
The same camera chosen can be applied to...More
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  •  2134
Submitted by rampart

3

Votes
Active
Hi,
I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion".
The only...More
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  •  2665
Submitted by perholmes

0

Votes
Active
This I have no way of reproducing in any predictable manner, yet.
Attached file has 2 cylinders that have the same translations but one get skewed.
This is the second time this has occurred to me....More
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  •  2744
Submitted by Dragonskunk

0

Votes
Active
Hey RL-Team
A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it.
The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
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  •  3103
Submitted by 2IDs media:design

0

Votes
Closed
When a message from the message panel appears, usually a message seen a 1000 times already, if Reallusion thinks it is important that someone sees these messages they should at least not prevent or obstruct anyone from selecting content behind it.
Preferably, an option for disabling these...More
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  •  2588
Submitted by Dragonskunk

1

Votes
Active
Please update the water system with more realistic water and more control. It would be nice to see some foam and waves on a beach. The water system need work and much more detail and control....More
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  •  2520
Submitted by Kevin.S

11

Votes
Active
INTRODUCTION:
This is relevant when doing multi-frame Indigo exports for animation. It does not impact single-frame exports.
I have written about this numerous times in the forum, such as in this thread:...More
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  •  3393
Submitted by justaviking

4

Votes
Active
Avatar Toolkit has superior puppeteering features to legacy iClone Puppet tools
-Ability to set key and reset key where the action is (under-sold)
-Ability to dynamically snap/ flex morph in REAL-TIME (under-exploited by RL)...More
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  •  3924
Submitted by Bellatrix

8

Votes
Active
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION.
Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have
OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
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  •  3451
Submitted by Bellatrix
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