168 issues found

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REQUEST: It would be helpful if "Switch" was added to the list of cameras for the Mini Viewport.
DETAILS: While editing, I find myself using the Preview camera for editing since I can rotate and zoom in/out without messing up my camera angles.
As I work my way back and fourth along the...More
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Submitted by justaviking

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I find the Persona R-Click/Move command preferable to actually connecting my character to a path for walking along said path. Being able to have the character walk to, and then along the path with the animation speed and translation speed already matched is much easier than the alternative...More
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Submitted by Rampa

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This I have no way of reproducing in any predictable manner, yet.
Attached file has 2 cylinders that have the same translations but one get skewed.
This is the second time this has occurred to me....More
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Submitted by Dragonskunk

13

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I very would like, to get real water waves and flowing rivers, where I can choose the high and the direction of waves.
I have played around a little bit with amazon's Lumberyard, where the water is really nice - here a little example: https://www.youtube.com/watch?v=3CIsl8ZONgo
Have a nice...More
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Submitted by Tesira

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So Lua files (.Lua extension) do not show up in the content manager. I discovered this when I saved a Persona from the right-click menu. This makes using the Personas that are generated from 3DXchange difficult.
The Lua Personas can be imported from the right-click menu, but, as well as not...More
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Submitted by Rampa

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Problem: Sometimes with large object or objects off screen, when they are selected the gizmo can be located far away off screen and needs to be hunted down to be found with a different camera than the project.
Solution: With a shortcut key the gizmo can be temporarily placed in the center...More
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Submitted by Dragonskunk

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Hello,
30 FPS maybe nice for the US market. Movies are made in 24FPS or in Europe at 25FPS for German TV. If we want to really use Iclone the render engine needs to be able to output different framerates...More
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Submitted by sbaerman

4

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iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom.
iClone has copied most of the Maya navigation...More
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Submitted by perholmes

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I have a character in Iclone 6.51 with an animation that I'm trying to export in 3DXchange. I select my character, click to edit in 3DXchange, so my character appears in 3DXchange, and then I highlight the frames I want to collect from collect clip, and right click and send motionPlus to 3DXchange...More
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Bug
Submitted by Xeltyr

17

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Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
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Submitted by Bellatrix
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