507 issues found

8

Votes
Active
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION.
Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have
OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
  •  2
  •  3457
Submitted by Bellatrix

8

Votes
Active
I'm so so frustrated with iclone! On the one hand the user friendliness and time saving features are a dream come true and truly exceptional and on the other the poor quality of the real time engine in comparison with UE4 and Unity 5 make me want to cry, i clone has so much power to create...More
  •  5
  •  2476
Submitted by IO1

7

Votes
Active
Please reinstate the shadows without an object present....More
  •  3
  •  2661
Submitted by hmadden

7

Votes
Active
Hi,
One of my suggestions for the next iClone Mocap Kinect plug-in is a face tracking feature. Or possibly a facial tracking feature within the next iClone, which would allow users to record their facial expressions, and then add them to a character....More
  •  1
  •  2270
Submitted by SKW

7

Votes
Active
Matchmoving / camera tracking plugin or feature to allow importing (or if user wants, having iClone attempt to solve camera independently from video footage) and then compositing camera movement shots *within* iClone for real time preview (before doing a final composite in the NLE?).
This...More
  •  4
  •  3359
Submitted by pmaina

7

Votes
Assigned
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
  •  5
  •  2717
Submitted by Rampa

7

Votes
Active
I have been working with Iclone for a few days now. One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view...More
  •  1
  •  2954
Submitted by will2power71

7

Votes
Active
I do not like the Puppeteer controls. They are clunky and imprecise and impractical for any sort of complex animation because you're constantly clicking back and forth between the viewport and the puppeteer window. HumanIK is already implemented, so there's no reason not to have the option...More
  •  0
  •  2591
Submitted by will2power71

6

Votes
Hold
Hi all, I have been raising this in the forum and in cases with RL a couple of times. They asked me now, to open a feedback tracker case. Please kindly support, so they see the urge to get this fixed. Although they promised to do it in the past already.
What is the issue :
When you export...More
  •  4
  •  3528
Bug
Submitted by sbaerman

6

Votes
Hold
When having any CC or G5/G6 male character "walk" from one position to the next, the feet slip and slide like the character is on skates. This has been a problem in iClone through several versions but it is particularly noticeable now. Various workarounds were available, supplied by the community...More
  •  2
  •  2902
Bug
Submitted by prairiemain
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