507 issues found

0

Votes
Released
This is really a sticking point for me and a lot of other users, I think. It's time to give us access to our morphs. You allow morph sliders in the Character Creator, but not in Iclone. I think it's time that you stopped cutting us off from morphs in Iclone. There's no reason for it. You allow...More
  •  7
  •  6233
Submitted by will2power71

4

Votes
Active
I asked the question in the Technical Forum, but since I didn't get a definitive answer, I'm guessing it doesn't exist. I think it would be nice to be able to assign a hotkey to the joints of an Iclone 6 Character. One think that I don't like about animating in Iclone is the fact that you have...More
  •  1
  •  2466
Submitted by will2power71

7

Votes
Active
I have been working with Iclone for a few days now. One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view...More
  •  1
  •  2960
Submitted by will2power71

36

Votes
Assigned
Please give us support for 3D Mice. It is Agonizing to have to use alt and the mouse button to move around in a scene, especially when you are zooming in and out. My finger is about to fall off with how many times you have to move the scroll wheel to move short distances. I have used a 3D mouse...More
  •  15
  •  8379
Submitted by will2power71

18

Votes
Active
I would like to suggest that Iclone implements some type of strand based hair system instead of what it relies on now. In my opinion, Geometry based hair is really not very impressive and with the advancements in technology like Nvidia Hairworks, I really think it's time to try implementing...More
  •  3
  •  3138
Submitted by will2power71

4

Votes
Active
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
  •  2
  •  2697
Submitted by will2power71

7

Votes
Active
I do not like the Puppeteer controls. They are clunky and imprecise and impractical for any sort of complex animation because you're constantly clicking back and forth between the viewport and the puppeteer window. HumanIK is already implemented, so there's no reason not to have the option...More
  •  0
  •  2594
Submitted by will2power71

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random CC Character (e.g. Christian)...More
  •  1
  •  4268
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random CC Character (e.g. Christian)...More
  •  0
  •  2268
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Put a project with Chinese name on desktop
2. Right-click this project and select Open, or drag this project to the program...More
  •  0
  •  2150
Bug
Submitted by Feedback Tracker Admin
1 ... 28293031 32 33343536 ... 51