168 issues found

9

Votes
Active
When positioning objects (props or avatars), often times I need to zoom in to get precise results, but then the Translate/Rotate/Scale gizmo is outside of the viewport.
It would be really nice OPTION to have the GIZMO APPEAR IN THE CENTER OF THE VIEWPORT so I could still use it.
I suggest...More
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  •  2931
Submitted by justaviking

18

Votes
Active
When trying to position props, such as placing a teacup on a table or putting an object in an avatar's hand, I need to reorient my view multiple times. I need to view it from the front, top, and side because viewing from one angle does not tell you the whole story.
It would be SO helpful...More
  •  9
  •  6242
Submitted by justaviking

3

Votes
Active
Now that there's an audio scrubbing feature there's a need for additional controls.
When scrubbing only the voice audio should be heard.
There should be a convenient mute button next to the volume level....More
  •  2
  •  2681
Submitted by Dragonskunk

4

Votes
Active
I asked the question in the Technical Forum, but since I didn't get a definitive answer, I'm guessing it doesn't exist. I think it would be nice to be able to assign a hotkey to the joints of an Iclone 6 Character. One think that I don't like about animating in Iclone is the fact that you have...More
  •  1
  •  2467
Submitted by will2power71

7

Votes
Active
I have been working with Iclone for a few days now. One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view...More
  •  1
  •  2960
Submitted by will2power71

18

Votes
Active
I would like to suggest that Iclone implements some type of strand based hair system instead of what it relies on now. In my opinion, Geometry based hair is really not very impressive and with the advancements in technology like Nvidia Hairworks, I really think it's time to try implementing...More
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  •  3138
Submitted by will2power71

4

Votes
Active
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
  •  2
  •  2697
Submitted by will2power71

7

Votes
Active
I do not like the Puppeteer controls. They are clunky and imprecise and impractical for any sort of complex animation because you're constantly clicking back and forth between the viewport and the puppeteer window. HumanIK is already implemented, so there's no reason not to have the option...More
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  •  2594
Submitted by will2power71