So some RL supplied AML files actually have the root rotation command in them. But there is a syntax error keeping them from working. I'm still wishing for a menu option to enable this for any motion added from the content manager, but also would like to thank Reallusion for putting the commands...More
There is one thing in using the beta that I would like to see. It would be nice to be able to use something like this a Logitech R400 Wireless Presenter to be able to stop and start live recording in iClone. I'm not suggesting any particular brand, mind you --just the idea that you can keep...More
We need a 3rd party forums or similar. RL is now stretching out it's tentacles into unknown territory for many of us. I would appreciate to view and read tutorials and other information from RL users and interested persons about the application of 3rd party softwares that help us (RL users...More
It sure would be nice if 3DXChange 6 Pipeline was better about fixing FACE NORMALS and UV Maps. I think practically every *.skp I have downloaded through 3DXChange has had problems that are only realized when you press the Indigo button. The attached pictures show what I mean, but are not...More
REQUEST: It would be helpful if "Switch" was added to the list of cameras for the Mini Viewport. DETAILS: While editing, I find myself using the Preview camera for editing since I can rotate and zoom in/out without messing up my camera angles. As I work my way back and fourth along the...More
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces. I think those same features would be very helpful for much smaller terrains. If we could scale...More
As of today, all the assets in a scenes are cut if place too far from the camera. With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
For G5 characters, clothing was made by creating an upper and lower part. This was very restrictive because the upper and lower not only defined the clothing but also the body shape. Thus a Chuck sweater would look really odd on Gwynn. For CC characters (pre CC1.5), users can use predefined...More
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More