Votes
1
Product:
iClone 6
Version:
6.42
Status:
Active
Issue 494
Scale Height Map Terrain in X And Y
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces.

I think those same features would be very helpful for much smaller terrains. If we could scale the height map terrain on X and Y to cover a smaller area, and so be a higher density mesh, and have the 4 texture and UVW feature, it would help for creating smaller scenes.

We can certainly use just a portion of it, but the polygon density ends up being to low for road/path edges.
OS: Windows 10
Attachment:
  • hmaptex.png
  • hmapwire.png
  •  0
  •  2346
Submitted byRampa
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