Hello, Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3. After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
The color issue when updating the textures still exists. Maybe it coheres with the fact, that Headshot is completely ignoring ICC-colorprofiles which may be embedded into images/photographs?...More
When I update the Category and refresh smart gallery, the content does not update. please help. I changed the Category to "full body" and it still remains under "Others" after saving and refreshing....More
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
I will convert my data to other platform so i need face (mouth) morph talking a, i, u, e, o Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
The link to Auto Setup 1.2 downloads the 1.11 setup exe Someone apparently copy pasted the old entry without changing out the link. I recorded the issue in this quick video:...More
I want part of my decal to have a "true" transparency, but I cannot get it. First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1) Decal system should do the same. But it does not. Even if I slide alpha...More
Converting a 3.3.2 character to Game Base, then back to Neutral Base, including loading all, gives a blank untextured character with basic body....More