Steps I took to accomplish this look: 1. Male Photos taken from Samsung S4 phone using the HDR setting. 2. Downloaded the male photos taken to Mac Hard drive....More
It would help us so much to have a "mirror" button to click when creating 3D or 2D heads in CT8 and setting the "Feature Points", most of the time I'm using a photo that I have split down the middle in PaintDotNet because of shadows and copy/paste the two good halves together to make a clearer...More
I look forward to new suggestions that will in CT8 Ver8.1: Every conceivable Hand Gestures for convincing expressions. See link images: https://goo.gl/BSzNkm...More
In the spirit of avoiding Photoshop until absolutely necessary: A lot of head-fitting texture issues I've encountered are very isolated to a small part of the texture. While I am taking steps in my pipeline to avoid these issues from the getgo, I imagine this is a common issue. What I would...More
Virtual reality is exploding in all different directions, I envision a "photo to face avatar creation game lobby unity asset" . Unity developers can optionally add a "VR connect" compatibility logo on their Unity game titles to inform customers that their game title can connect to other "VR...More
The head-fitting feature is extremely useful and would benefit from the addition of a toon-style shader for those of us using it for non-realistic heads. Right now to preview that style I have to: Complete head fitting, Send it off to Character Creator for body,...More
Hi, I'm wondering whether your crazytalk software for generating the original 'model' of a face could be improved if it could more accurately recognize and identify the 'background'. Suppose you take the picture with a uniform background, e.g. posterboard. The posterboard could have printed...More