38 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch CrazyTalk 8 in windows 32-bit (x86) version
ACTUAL RESULT...More
  •  0
  •  4717
Submitted by Feedback Tracker Admin

0

Votes
Active
Steps I took to accomplish this look:
1. Male Photos taken from Samsung S4 phone using the HDR setting.
2. Downloaded the male photos taken to Mac Hard drive....More
  •  4
  •  3952
Submitted by dongraphifx

3

Votes
Active
CT 8 is a powerful tool to make a talking puppet from pictures, however in a pricetag of $199 I expected more. I just try to play FaceRig which cost $10 and some advance feature from Adobe Illustrator that have a FaceMocap. I wish that in the upcoming update RL would add a FaceMocap from webcam...More
  •  0
  •  3197
Submitted by Koschkov

3

Votes
Active
It would help us so much to have a "mirror" button to click when creating 3D or 2D heads in CT8 and setting the "Feature Points", most of the time I'm using a photo that I have split down the middle in PaintDotNet because of shadows and copy/paste the two good halves together to make a clearer...More
  •  3
  •  3159
Submitted by Snarp Farkle

0

Votes
Active
Please consider upping the export texture resolution to 4k for head-fitting....More
  •  0
  •  3107
Submitted by dxmachina

0

Votes
Active
When modelling the photo 3d head contours a flat switchable grid or transparent overlay of the original photo's would be useful both for size checking and more accurate positioning.
This would help beginners, like myself, get to grips easier with positioning the markers rather than guessing...More
  •  0
  •  3095
Submitted by parsonic

0

Votes
Active
I look forward to new suggestions that will in CT8 Ver8.1:
Every conceivable Hand Gestures for convincing expressions.
See link images: https://goo.gl/BSzNkm...More
  •  0
  •  2766
Submitted by dongraphifx

0

Votes
Active
Virtual reality is exploding in all different directions, I envision a "photo to face avatar creation game lobby unity asset" . Unity developers can optionally add a "VR connect" compatibility logo on their Unity game titles to inform customers that their game title can connect to other "VR...More
  •  0
  •  2745
Submitted by Ascensi

0

Votes
Active
In the spirit of avoiding Photoshop until absolutely necessary:
A lot of head-fitting texture issues I've encountered are very isolated to a small part of the texture. While I am taking steps in my pipeline to avoid these issues from the getgo, I imagine this is a common issue.
What I would...More
  •  0
  •  2706
Submitted by dxmachina

0

Votes
Active
The head-fitting feature is extremely useful and would benefit from the addition of a toon-style shader for those of us using it for non-realistic heads. Right now to preview that style I have to:
Complete head fitting,
Send it off to Character Creator for body,...More
  •  0
  •  2692
Submitted by dxmachina
1 234