Steps I took to accomplish this look: 1. Male Photos taken from Samsung S4 phone using the HDR setting. 2. Downloaded the male photos taken to Mac Hard drive....More
It would help us so much to have a "mirror" button to click when creating 3D or 2D heads in CT8 and setting the "Feature Points", most of the time I'm using a photo that I have split down the middle in PaintDotNet because of shadows and copy/paste the two good halves together to make a clearer...More
I look forward to new suggestions that will in CT8 Ver8.1: Every conceivable Hand Gestures for convincing expressions. See link images: https://goo.gl/BSzNkm...More
In the spirit of avoiding Photoshop until absolutely necessary: A lot of head-fitting texture issues I've encountered are very isolated to a small part of the texture. While I am taking steps in my pipeline to avoid these issues from the getgo, I imagine this is a common issue. What I would...More
Virtual reality is exploding in all different directions, I envision a "photo to face avatar creation game lobby unity asset" . Unity developers can optionally add a "VR connect" compatibility logo on their Unity game titles to inform customers that their game title can connect to other "VR...More
Hi, I'm wondering whether your crazytalk software for generating the original 'model' of a face could be improved if it could more accurately recognize and identify the 'background'. Suppose you take the picture with a uniform background, e.g. posterboard. The posterboard could have printed...More
The head-fitting feature is extremely useful and would benefit from the addition of a toon-style shader for those of us using it for non-realistic heads. Right now to preview that style I have to: Complete head fitting, Send it off to Character Creator for body,...More