I notice the lip sync don't grab the correct letters from the audio. So I need to go through the whole "lips" section and redo almost every letter. Else it just look bad. Ex I tested the Sarcastic cat template and watched it. In most places the lips is not synced to the correct letter and the...More
Use Kinect or/and intel realsense cameras to capture and fit the head automatically. This could then be used in iclone/character creator or Crazytalk animator too....More
Text to Speech needs to be editable in the Timeline and allow for multiple saves (The Actual words row along with the LIPS). We should be able to (save, copy and paste) Lips into multiple text files from and into the timeline. Honestly, I was prepared to purchase the $700 ICLONE package but...More
When CrazyTalk starts there's this Sign Up Now dialog, I respond "no thank you" and it keeps showing up every time I start CrazyTalk. There's no checkbox to disable Show at Startup like on the following Demo, Training, Content, Update menu dialog. How do I get this to go away?...More
The talking avatars on CrazyTalk would become more flexible if they could be made to wait and respond to a voice stream delivered through a network API. This would allow using them for voice interfaces (of the Amazon Alexa / Google Home type) and other programmatic content. The Python integration...More
CT 8 is a powerful tool to make a talking puppet from pictures, however in a pricetag of $199 I expected more. I just try to play FaceRig which cost $10 and some advance feature from Adobe Illustrator that have a FaceMocap. I wish that in the upcoming update RL would add a FaceMocap from webcam...More
When modelling the photo 3d head contours a flat switchable grid or transparent overlay of the original photo's would be useful both for size checking and more accurate positioning. This would help beginners, like myself, get to grips easier with positioning the markers rather than guessing...More
In the spirit of avoiding Photoshop until absolutely necessary: A lot of head-fitting texture issues I've encountered are very isolated to a small part of the texture. While I am taking steps in my pipeline to avoid these issues from the getgo, I imagine this is a common issue. What I would...More