25 issues found

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I am not able to export RLH or the head to iclone7 or CC2.. the tab to send to is missing only export available is video or images. I purchased crazy talk just to create 3D heads for iclone.
please help.
Prashant...More
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Submitted by golden_touch55

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Hi,
Would it be possible to get some more hair styles?
I'm thinking a "Buzz cut" for male models. It's a very popular style....More
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Submitted by des.tong1

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Use Kinect or/and intel realsense cameras to capture and fit the head automatically. This could then be used in iclone/character creator or Crazytalk animator too....More
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Submitted by isr

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I think it would be awesome to have the ability to use bezier curves when editing head shapes in the front and side views. This ability would significantly improve the product and make it much more user friendly when having to position points and the curves that get squished too much and deform...More
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Submitted by rrwall

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CT 8 is a powerful tool to make a talking puppet from pictures, however in a pricetag of $199 I expected more. I just try to play FaceRig which cost $10 and some advance feature from Adobe Illustrator that have a FaceMocap. I wish that in the upcoming update RL would add a FaceMocap from webcam...More
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Submitted by Koschkov

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So frustrating. I have frontal/profile PNGs (incl. alpha). Each is 1280px height x 1176px width. Each time I try to create a 3D character via the Face Fitting step-through CrazyTalk8 crashes. I have completely uninstalled my earlier installation of the app and reinstalled from scratch - made...More
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Submitted by HowardV

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When modelling the photo 3d head contours a flat switchable grid or transparent overlay of the original photo's would be useful both for size checking and more accurate positioning.
This would help beginners, like myself, get to grips easier with positioning the markers rather than guessing...More
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Submitted by parsonic

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Please consider upping the export texture resolution to 4k for head-fitting....More
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Submitted by dxmachina

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In the spirit of avoiding Photoshop until absolutely necessary:
A lot of head-fitting texture issues I've encountered are very isolated to a small part of the texture. While I am taking steps in my pipeline to avoid these issues from the getgo, I imagine this is a common issue.
What I would...More
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Submitted by dxmachina
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