284 issues found

0

Votes
Not Reproducible
After creating a control rig, when I bring my BP into the sequencer it is broken. Certain controls work and others don't. It appears the ones that are broken seem to be driving correctives but not the main morph?
And I can't attach a video so here's a Google Drive Link to the video showing...More
  •  1
  •  335
Submitted by mdeliso519

0

Votes
Closed
1. Export a clothed Genesis 9 character in Daz 3d
2. Import character via transformer
3. Select basic import (or advanced as it gives the same result)...More
  •  5
  •  365
Submitted by amarbay

0

Votes
Assigned
I have a CC3+ character in my scene- I click "Send to iClone" button in the toolbar and nothing happens. Using iClone 8.61.4509.1 The link to the .ccProject file can be found at https://www.dropbox.com/scl/fi/nvugv1w6fj2tlncy88r3l/Terry.zip?rlkey=79zn5emuxahy7tom9kzo9qd3a&st=77mizqh4&dl=0...More
  •  0
  •  178
Bug
Submitted by Freshness34

0

Votes
Not Reproducible
I spent a lot of money to get version 54, even though it was stated to be free. I used it 3 times, but although my hardware configuration is expected to be more than sufficient to character creator 5, the program crashes very often, practically, sooner or later, all the time, so I went back...More
  •  2
  •  696
Bug
Submitted by OldFatherThames2

0

Votes
Assigned
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the...More
  •  8
  •  510
Submitted by Leodegrance

0

Votes
Released
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm.
I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
  •  1
  •  369
Bug
Submitted by MyNameIsAlan

0

Votes
Not Reproducible
I am able to set the "EE" sliders, but CC5 won't allow me to set the rest. When I choose the proportion editor the bones don't appear. also soon after the program crashes on me. This feature is very much needed for me and my team to effectively move ahead. Thank you in advance for solving this...More
  •  4
  •  255
Submitted by harold.blender

0

Votes
Active
Hi Reallusion,
I've been creating blend shapes for my characters in CC5, and I've come up with a suggestion that I think will definitely speed up workflow for users.
Could you please add in an 'open mouth' button as an option, so when you go to edit the sliders for both Teeth and Tongue...More
  •  0
  •  279
Submitted by Carder123

0

Votes
Not Reproducible
After creating Rigify, the action can only be exported when the Bone Naming is set to "Mtearig". Other Bone Naming only exports the bound poses...More
  •  2
  •  325
Submitted by 杨闯

0

Votes
Assigned
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect.
Take the Viking Axe in the default resources as an example
1)Import Blender using the automatic plugin...More
  •  0
  •  295
Submitted by 杨闯
1 ... 19202122 23 24252627 ... 29