I installed CharacterCreator 4.12 yesterday (November 17th) via Reallusion Hub, but the Morph sliders, which should have been installed by default, disappeared from the Morphs tab. I only see the Morph sliders that I created myself, none of the standard sliders and Headshot's Morph sliders...More
Our problem occurs when we are trying to export an FBX of a character; when we export we get a warning stating that the avatar requires a license. When we check unpurchased packs it does not identify what is missing specifically. In our pipeline, our characters are shared between multiple machines...More
instruction at 0x000 referenced memory at 0xfffff. the memory could not be read It happens when I try to make a new morph slider The progress bar of making the new morph won't go complete and the morph will not be created. The error happens when I open the morph source project (or any other...More
I was following this workflow on a custom model: https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
Note: this AI concept must be connected directly to systems inside CC4 1. AI analyzes sketches and or photos and creates a character image reference 2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More
https://www.youtube.com/watch?v=YHD9zR8cXbw Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options. Suggestion: maybe if there is an unbaked morph...More
When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area. I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More