992 issues found

0

Votes
Assigned
CC4.31, Headshot 2.01.
A similar issue has been reported earlier IIRC.
When editing the headshot photo diffuse map a few times, reprojecting the photo, readjusting skin color etc and editing the diffuse map again a few times the base color map (see screenshots) seems to become currupted. I...More
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Submitted by K_Digital

8

Votes
Active
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette

0

Votes
Not Reproducible
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
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Submitted by Dani.Rosen

0

Votes
Not a Bug
I've noticed that when Expression Wrinkles is turned on, characters' faces look extra grainy/noise when I'm moving around in the viewport in CC4. It's a bit subtle, so it's hard to show extremely clearly. But here's a video where I'm toggling Expression Wrinkles. You can see how grainy it looks...More
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Submitted by dan.goyette

0

Votes
Active
Hello, i saw this on twitter
https://x.com/reallusion/status/1717711073414115712?s=20
Please pay attention only to the first minutes where the guy is using blender....More
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Submitted by K_Digital

0

Votes
Active
Hello, i would like to bring this issue back up because its not been answered properly. As far i understand , the user asked why his char does not appear
in the pose that he had previously stored into his library/iavatar (not the project file !)
https://www.reallusion.com/FeedBackTracker/Issue...More
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Submitted by K_Digital

2

Votes
Active
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More
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Submitted by seencapone

0

Votes
Not Reproducible
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
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Bug
Submitted by Xeo

0

Votes
Released
Steps to reproduce issue:-
1. In CC4, double-click on Base Neutral_M (or _F) character.
2. Click on "Export iAvatar" button on toolbar....More
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Submitted by catclaw

0

Votes
Active
I recently bought character creator 4 . After finished installing i tried to open the software everything came properly except the smart content manager.
i followed default installation process only.. i searched everywhere but i couldn't find any solution. Also, I raised ticket for this issue...More
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Submitted by sakthikumaran1410