In CC4.33, Color Management Settings, the manual says "Select Box" for using IBL Default Image. This Box does not exist in C4.33, but in Iclone 8,33. See below....More
I just received the email about the updates for iClone, CC4 and launched the updates installed from Reallusion Hub and all my settings have changed, I restore them through the window settings relaunch the program and they don't stay. It now takes forever to launch when it does launch nothing...More
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact. In my previous post we (Myself and Rampa) discovered a problem with character...More
I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
Don't create fbx-key file while exporting. Here are the settings. Once they had been created and now completely stoped. Please answer me, I need help. Thank you....More
I couldn’t get GOZ PLUS to work properly, which is why I didn’t participate in the CC4 contest. There are a few issues that keep popping up every time, no matter what I do. The texture or mesh seems to distort when I use ZBrush.The CC4 Model bone is way off when I Goz back into CC4; even when...More
First Issue: Motion Changes After Bake with Unreal Engine Control Rig Plugin When baking motions with the Unreal Engine Control Rig Plugin, the motion changes from the original. I noticed the same issue in Reallusion's YouTube videos. Using the CC Control Rig Sample Unreal Engine Project provided...More
Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now. Please make this bug become a button for removing wireframe overlay...More