481 issues found

1

Votes
Assigned
Character Creator 4.52 runs very unstable.
In my case it crashes when loading characters and props, during file export and also by loading a saved project.
There is never an error message and it crashes again when trying to load the auto saved project....More
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Bug
Submitted by TheDCB1985

0

Votes
Assigned
How to reproduce:
1. Create new project
2. Click on Load neutral base...More
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  •  42
Submitted by fosco.alma

0

Votes
Released
CC4,33 crashes when applying a ccskin to a character. Not project specific. Windows 7 and 10 both crashing CC.
This did not happen on CC4,32....More
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  •  41
Bug
Submitted by K_Digital

0

Votes
Released
When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
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  •  46
Submitted by ashishgogna9

0

Votes
Active
I'm creating custom hair and I get those weird artifacts when selecting the human hair shader.
Normals are good and meshes look perfect anywhere else. Even without textures those artifacts show up, so it's not a problem or normals or textures....More
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Bug
Submitted by Dani Marti

0

Votes
Active
When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?...More
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Submitted by kokumy

0

Votes
Assigned
I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
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Submitted by lena_768280

1

Votes
Active
When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
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  •  68
Submitted by minipig0417

1

Votes
Active
Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
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  •  71
Submitted by NoobCreator

0

Votes
Assigned
In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
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  •  47
Submitted by Vit3D
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