992 issues found

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There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
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Submitted by Ascensi

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I'm encountering a recurring issue when using the Polygon Reduction object in Character Creator. Below are the details:
Steps to Reproduce:
Open a project in Character Creator (tested in both the latest version and version 4.61)....More
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Submitted by leela.vinodh

1

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Active
Dear Reallusion Support Team,
I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation.
Wonder Studio’s current version does not support CC characters correctly. While...More

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*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

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It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

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Steps to produce isseu
1. Start CC4 and create / relink character to Zbrush with ( Zbrush btn )
2. Add object / or modify geometry in Zbrush...More
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Bug
Submitted by david.stridsberg

1

Votes
Not Reproducible
I'm creating a character on CC4 and I would like to apply two different gloves on each hand. I have two assets, bought from the content store. Both of them apply to both hands, so I wanted to use the new Delete face tool but I have an issue with it.
To proceed I applied a first asset and I...More
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Submitted by avideau

2

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https://forum.reallusion.com/513711/We-Need-Unreal-Engine-IK-Bone-Support...More
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  •  857
Submitted by User1278365123

0

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Assigned
Hello, I've come across an issue when using the volumetric lighting. When using the volumetric light on any character, any hair on the model (including eyelashes) will have a dark and choppy outline.
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed...More
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  •  857
Submitted by powerfulZ

0

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Released
I always get this result even though I made the guides correctly
I got the same result in a VFACE model from XYZ. I believe Viktoria
I also got the same result from a model I scanned myself (without a mouth bag)...More
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Submitted by zeynepduman41