992 issues found

1

Votes
Not Reproducible
Hi,
using Unreal Engine autosetup has broken subsurface since UE5.3 (tested both on UE5.3 and 5.4).
Reproduction case:...More
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Submitted by PerunCreative

0

Votes
Active
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
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  •  847
Submitted by Ascensi

0

Votes
Active
When I exporting the CC4 model to unreal engine with the unreal engine auto-setup I only get facial morph targets, no body morph targets other than the one's applied to the model. I want to be able to export the CC4 model with all morph targets to change body morphs on both the character and...More
  •  0
  •  846
Submitted by declan.vanboh

0

Votes
Active
It was very convenient to quickly navigate to Calibration Poses in Content. Now it takes a few clicks to get there.
And we still do not have an A-Bind pose in the list of Calibration poses. Please add!...More
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Submitted by 4u2ges

1

Votes
Active
Dear Reallusion Support Team,
I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation.
Wonder Studio’s current version does not support CC characters correctly. While...More

1

Votes
Not Reproducible
I'm creating a character on CC4 and I would like to apply two different gloves on each hand. I have two assets, bought from the content store. Both of them apply to both hands, so I wanted to use the new Delete face tool but I have an issue with it.
To proceed I applied a first asset and I...More
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Submitted by avideau

0

Votes
Assigned
While ON, "Eliminate Shadow Artifact" produces horrible artifacts on eye mesh (screenshot 1). And it is getting worse under certain lights condition
Eye should be excluded from this settings.
NVIDIA SDK manual suggests enabling shadow_terminator_offset_mode = on (in CC it equals to Eliminate...More
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  •  841
Submitted by 4u2ges

0

Votes
Active
I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
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  •  835
Submitted by ckseka61

0

Votes
Released
Unreal 5.4.4/ 1.36 plugin
When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
  •  1
  •  835
Submitted by Mike_1

1

Votes
Active
(Essential for getting complex characters weight painted quickly that have duplicated joints) I have duplicated hands & arms but we should be able to paste the joint weights as the same.to a new area on the existing body that exists as duplicate joints without effecting the same verts where...More
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  •  835
Submitted by Ascensi