992 issues found

0

Votes
Not Reproducible
1) Modelling by Blender - meta rig.
2) import .fbx as Humanoid (CC4 auto calibration for the bones).
3) Everything is normal but ......More
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  •  893
Submitted by arthurmobi

0

Votes
Not Reproducible
Whenever I try to export Game Base character .FBX files be it mesh or motion, there's a 90% chance I'll get a "FBX export failed"
And there's no pattern to this error. If I export a motion from a character it might work, if I try it with a different character I probably get an error. If I then...More
  •  3
  •  887
Submitted by FornixChristian

1

Votes
Active
Greetings,
We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many.
The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More

0

Votes
Active
it would be nice to have the ability to bake all wrinkle maps at once under one texture as an option, to be used for skingen or whatever purpose, currently then need to individualized and separately exported for each part of the wrinkle section, a check to export and bake all in one map would...More
  •  0
  •  883
Submitted by Cgstuff

2

Votes
Active
Hi I bought Character Creator + iclone 8 with Head Shot bundle yesterday, all the programs install and load the contents prefectly, then I uninstall all the trial versions of the two programs which was Character Creator 3 and iclone 7 then all the contents in Charater Creator went, the content...More
  •  1
  •  877
Submitted by gerrygardener165

0

Votes
Closed
The update to 4.6 removed the comfy UI plugin ?...More
  •  2
  •  876
Bug
Submitted by blindman

0

Votes
Released
hey,
it would be great if support DAZ G9 too ...
thanks....More
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  •  876
Submitted by davood.kharmanzar

0

Votes
Not a Bug
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
  •  1
  •  876
Submitted by bhs_swlc

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
  •  5
  •  875
Submitted by bryanebentley81

0

Votes
Active
When I go from CC4 to zbrush it works but when I want to go back I get this error;
Assertion failed: false, file main.cpp, line 20
This is what it shows in the DOS window....More
  •  1
  •  873
Submitted by mastajappa