992 issues found

0

Votes
Not Reproducible
Whenever I try to export Game Base character .FBX files be it mesh or motion, there's a 90% chance I'll get a "FBX export failed"
And there's no pattern to this error. If I export a motion from a character it might work, if I try it with a different character I probably get an error. If I then...More
  •  3
  •  872
Submitted by FornixChristian

2

Votes
Active
Hi I bought Character Creator + iclone 8 with Head Shot bundle yesterday, all the programs install and load the contents prefectly, then I uninstall all the trial versions of the two programs which was Character Creator 3 and iclone 7 then all the contents in Charater Creator went, the content...More
  •  1
  •  871
Submitted by gerrygardener165

0

Votes
Released
hey,
it would be great if support DAZ G9 too ...
thanks....More
  •  1
  •  870
Submitted by davood.kharmanzar

0

Votes
Closed
The update to 4.6 removed the comfy UI plugin ?...More
  •  2
  •  868
Bug
Submitted by blindman

0

Votes
Not a Bug
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
  •  1
  •  868
Submitted by bhs_swlc

1

Votes
Active
Greetings,
We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many.
The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More

0

Votes
Not Reproducible
so. i imported a hoodie. transferred weights. and i got this (see screenshots)
for a some reason weight transfer create weights in wrong places
and doesn't apply weight where it should. i tried to move up both hands but only one sleeve moved up...More
  •  3
  •  860
Bug
Submitted by euphoreka7

0

Votes
Not Reproducible
Morph for character just don't work in the viewport. It was working in CC3 but after the update to CC4 it stoped working. Even after the update to CC4.01...More
  •  1
  •  860
Submitted by KaderOuatt

0

Votes
Not Reproducible
Very simple:
1. Install the Blender Pipeline from the hub
2. Open CC4 Trial to see it hasn't loaded the addon at all...More
  •  3
  •  859
Bug
Submitted by aegisstreaming

0

Votes
Active
When I go from CC4 to zbrush it works but when I want to go back I get this error;
Assertion failed: false, file main.cpp, line 20
This is what it shows in the DOS window....More
  •  1
  •  856
Submitted by mastajappa