Hello! I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
I've included a picture to best illustrates my concern I purchased this set and when I try to use the mustache beard and eyebrow pack there's a big Character Creator watermark when I try to use this asset please advise the author not to sell files like this on the market place because it is...More
I am up to date with the latest version of all Reallusion products. I've been having issues with morph sliders not showing up. Uninstalling and re-installing do not seem to help. The asset folders point to the same place but I get nothing. Template>Reallusion Templates> Is there a fix for...More
Every time I try to Merge Materials on a Particular Character with custom Clothes meshes, the Program crashes on complete, no matter what settings I use, the restore project also cannot be loaded afterwards....More
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics. I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
FBX Exporter works unstable. I only exported the first few times with a .json file attached. But the next time it is not possible to export the FBX with .json attached. (even with CC4-Blender-Tools-Plugin ) I need a document or a video tutorial Thank you...More
Hi there, has there been a solution for merge material crash yet? Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
After importing a DAZ character, the eyes and teeth will show in the full figure view (F key) but disappear in the head view (J Key). The head appears correctly after I save and reload the figure....More