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When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

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When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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Submitted by RichardMSmith76

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I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
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Submitted by c.lin

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Steps to reproduce:
1. Load clothed Camila
2. Export to FBX with Blender profile (other profiles probably the same) as Mesh only....More
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Submitted by 4u2ges

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https://forum.reallusion.com/513711/We-Need-Unreal-Engine-IK-Bone-Support...More
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Submitted by User1278365123

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I've been seeing this issues alot on different channel until I test it out by myself and also see the bugs.
Once the character imported into cc4 from Daz studio:
1. The eyelashes and character palm (or the whole hand) become white...More
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Submitted by yayettah