The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
Hey, so i tried to export my character and it failed over and over again. So i started to delete some cloth. I figured out it was a specfic cloth that forced the fail on my newest scene. However on the other scene it worked fine with the same cloth. So i tried to figure out what the difference...More
Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported. It seems it should be fairly simple...More
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application 2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available. 3. My Visemes were still available but all the other...More
Hi I would like to suggest some tweaks for exporting to Blender: 1) conform the bones to Blender's rigify without unuseful extra bones in arms and legs;...More
i have this character with multiple facial hair components. as been seen in the screenshot. i export it as a unity template, and enabled "merge brows and beard into one object." when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More