198 issues found

0

Votes
Active
Most every other Mesh editing software allows you to switch between vertex selection and faces by simply converting the selection. For example, I want to make adjustments to a selection of verticies and then switch to edit faces WITHOUT having to reselect the faces. Calculate the veriticies...More
  •  0
  •  80
Submitted by garyoliverio1

0

Votes
Active
Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance.
I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k
Maybe by selecting Hair in the...More
  •  1
  •  96
Submitted by Ascensi

0

Votes
Active
Pressing ESC aborting current calculation. (Anything from mistakely loading the wrong project to Headshot Image calculation)...More
  •  0
  •  105
Submitted by K_Digital

0

Votes
Active
Hello,
I have been keeping an eye on iClone products for a while.
And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More

0

Votes
Active
Adding first bone adjustment with "Proportion" method works fine (as described in manual), but when i try add another one (lets say add Head Right after Head Left) it wont work same way. After setting rotation of bone, then when closing "Proportion" panel, head is returned to default position...More
  •  0
  •  93
Submitted by gavemoc865

0

Votes
Active
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
  •  2
  •  166
Submitted by zancoisrice

0

Votes
Active
The Modify->"Merge Material(UV)" option is great and works really well for a lot of things. I use it to merge all of my cloth material together before export. I'm not an expert but the results have been much better than all my attempts to do something similar with external software.
The...More
  •  0
  •  166
Submitted by micahpharoh

0

Votes
Active
Hi all,
It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above.   Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
  •  0
  •  132
Submitted by manach3605

0

Votes
Active
Hi
I would like to suggest some tweaks for exporting to Blender:
1) conform the bones to Blender's rigify without unuseful extra bones in arms and legs;...More
  •  0
  •  100
Submitted by blenderhighschool

0

Votes
Active
How many times do you wish you had an additional material channel to fade in/out wetness or bake it into the existing channel?
The ability to bake the blend channel was great although just as important would be the ability to blend in wetness as an overlay effect on a character, terrain or...More
  •  0
  •  107
Submitted by Ascensi
1 ... 891011 12 13141516 ... 20