96 issues found

0

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Active
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More

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Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
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Submitted by mastajappa

1

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Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
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  •  547
Submitted by mastajappa

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Votes
Active
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software.
We can not select the shirt, and invert selection to select everything else.
Please add the option to invert the current selection, for both mesh editing, and item selection....More
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  •  476
Submitted by michelelpeach

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Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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  •  951
Submitted by PhiBix

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Votes
Active
When the editor is off smooth state renders normal.
If wireframe was added to smooth mode intentionally it's really hard to see the smoothness of the mesh. I prefer to look at the lighting on the mesh as as more of an accurate guide as to how smooth the surface is when sculpting and is easier...More
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  •  586
Submitted by Ascensi

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Votes
Released
1. Create a CC3Base+ character and save the project
2. Make a copy of the project.
3. In both projects convert to Game Ready...More
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  •  1199
Submitted by jerome.dipietro

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Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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  •  915
Submitted by kidmackenzie

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Votes
Active
It would be very useful to have a transform tool appear at the location of a bodypart once clicked to adjust the size and position -probably a lot quicker than guessing a body part to adjust but the tool should also have an option to switch on/off bodypart highlighting....More
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  •  712
Submitted by Ascensi
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