391 issues found

0

Votes
Released
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly.
The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post:
https://forum.reallusion.com/FindPost383934...More
  •  5
  •  1469
Submitted by 3dtester

0

Votes
Released
After import, applying a pose results in eye popping out if head....More
  •  0
  •  1414
Submitted by joel.lovell

0

Votes
Not Reproducible
As noted. If your ini file has height maps, Transformer does not correctly place them (should place them in both displacement as well as bump channels -- doesn't do anything with them at all that I can see). (If they ARE being put into the bump channel they aren't showing up correctly there...More
  •  1
  •  884
Submitted by Kelleytoons

0

Votes
Released
Using the Transformer ini file, the Daz glossiness/specular/roughness maps need to be inverted and reduced 18% (at least those are the settings you use when you import via XChange and/or load all textures and the maps are identified as coming from Daz). Right now they are coming in as is,...More
  •  4
  •  1033
Submitted by Kelleytoons

0

Votes
Assigned
Not quite sure how to sum it up, but basically any character with a skirt or dress, when you remesh it in the avatar export, you end up with the item all messed up.
Here's a small example -- take this into Transformer, then export via the avatar and choose remesh and with ANY options there...More
  •  0
  •  931
Submitted by Kelleytoons

0

Votes
Active
When you bring in a character and clothing through Transformer it would be nice if we had some ability to set the presets for both Bake Texture Quality (for the Avatar body textures) and the Maximum size of the clothing layers. Currently those are set for "Normal" and "1024" respectively....More
  •  0
  •  833
Submitted by Kelleytoons

0

Votes
Active
A lot of Daz clothing has a TON of materials which all share the same UV mapping and same maps. You can collapse all these materials into the same without altering the maps or UVs, and this can usually eliminate about 90% of those materials (making it much easier to edit and/or change).
This...More
  •  0
  •  866
Submitted by Kelleytoons

0

Votes
Assigned
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported.
https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
  •  2
  •  923
Submitted by Kelleytoons

0

Votes
Active
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
  •  0
  •  1124
Submitted by Kelleytoons

0

Votes
Active
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
  •  0
  •  1026
Submitted by Kelleytoons