I was wondering if there was a way to finely tune facial features like lips? I have a project where thin asymmetrical elderly upper lips are needed. Most people are not perfect as botoxed actors, so in need of more realism. Some sliders would be nice to achieve levels of asymmetry. See...More
Hi, as Skingen is static only, it would be great if these functions could be animated as well. For example if I create a fresh scar, if it can be "healed" via animation (gradually changing parameters, so the scar disappears or changes into smaller healed scar), NOT by dissolve. If these can...More
Export a RTX real-time optimized CC character to Omniverse as USD. Open in Machinima. "User must manually reduce the opacity threshold value in eyelash’s material"...More
Since the last improvements I started using Character Creator in my workflow. I am really pleased with the quality of the base models. Since I create a lot of custom assets as clothing and such I was wondering if Reallusion has any plans to update the weightpainting workflow inside of Character...More
The facial anatomy and animation of iClone characters have *radically* improved. The artistic quality of my efforts continue to flounder, however, due to anatomical deficiencies in CC bodies. When was CC body anatomy last updated? It seems that it may have been long ago. One key factor is probably...More
Steps to reproduce the problem : just export a character with FBX ( maya or unreal ) So, leaf bones are missing, and it's very VERY usefull to script, etc. for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
I was wondering if there is a way to close a characters eyes other than the appear closed option. I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this. Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More