Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows...More
When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
When you want to reproduce a real face or body, it's easier to have reference photos like front, profile, that we can overlay with transparency. For example I have a photo of me (in front) and I would see it when my model in CC is in front. Of course many photos could be added, under other...More
The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/ It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
When packaging a 4.24 project the following warning is displayed. This will not further impact the build, but it is usually rare to see such a warning. Basically you aim for 0 warnings and errors when cooking. UATHelper: Packaging (Windows (64-bit)): WARNING: The 'Developer' module type...More
I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More