64 issues found

0

Votes
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Normal map skin has clearly visible seams (depending on the viewing angle) in the shoulder blades area, at the inner sides of all fingers, at the inner arms and at the feet (both sides). Detected in Unreal Engine Editor....More
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Bug
Submitted by doktorfrank

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I'm trying to export nude character from CC as obj file-body only, (Export to obj) for doing some modification (in Silo 3d) I can't re-import file after modification (info: Cannot load invalid data). I thought that Silo is doing some mesh modification, but even if I'm NOT doing any modyfication...More
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Submitted by waszku

0

Votes
Not a Bug
You cannot edit a mesh during a calibration pose. When you enter edit mesh mode the character will snap back to a t-pose, which defeats the purpose of using a calibration pose to identify and fix mesh penetration trouble spots.
In Reallusion's own video for CC 1.5, it touts this useful feature...More
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Submitted by DeeEssW

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Votes
Active
After editing skirt to make it slightly shorter the skirt falls to pieces etc. in iclone....More
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Submitted by wjan

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Votes
Released
I created a new character in CC2 and exported it as iAvatar for iClone 7 with no problem
I then tried exporting it as iAvatar for iClone 6 and the error in the image below pops up at 60% completed.
No matter which button (Abort,Retry,Ignore) I press CC2 just shuts down and disappears....More
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Submitted by Delerna

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Votes
Active
During installation I have specified a folder where I want my content to be located, which is "D:\Reallusion7".
All is OK, except for the Roots of the Tree in each content category. For instance "Project Template" and "Project Custom"
Both point to my profile instead. When I click on them and...More
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Bug
Submitted by 4u2ges

0

Votes
Released
When create CC 2.01 crashed at 28% consistently. CC 2.0 has the same problem while CC 1.52 works fine.
Sample fbx file attached....More
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Bug
Submitted by quydoau

0

Votes
Released
Weight of the export equal in 256x256 or in 2048x2048 .......More
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  •  1365
Bug
Submitted by Pixtim

0

Votes
Released
From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
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Submitted by GOETZIWOOD STUDIOS

0

Votes
Released
I noticed that you fixed the issue of the normal maps being compressed in the FBX with the update CC 2.01
But there are still a lot of files that are compressed. For example, the Diffuse files are still compressed, and the normal maps of the eyes are still compressed as well. There may be other...More
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  •  2970
Bug
Submitted by Veganism