34 issues found

4

Votes
Active
Character Creator is promoted to be the perfect tool for Game Engines like Unity.
But 50.000 triangles or more for just one character is way to much for most games. Certainly for mobile applications.
Please create some templates for lowpoly singlemesh characters. With options to use lowpoly...More
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  •  1701
Submitted by Juzer

7

Votes
Active
Unlike iClone, CC allows no way to increase the font size and running on a laptop with HD resolution the text and menus are WAY too small to even see, even if the laptop has resolution increased for other things (which apparently has zero effect on any RL products).
Even iClone needs bigger...More
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  •  1653
Submitted by Kelleytoons

0

Votes
Hold
If you do some adjustments to any material channel textures through the new 'Adjust Color' panel (which is very practical btw) and save your project, then the modification are 'baked' into the texture (or it appears to be so).
When you load back a project/character, all the color adjustments...More
  •  0
  •  1623
Submitted by GOETZIWOOD STUDIOS

3

Votes
Hold
I don't know if this has been discussed, but the inability to have mesh on the face conform to viseme morphs is a real drag. It even affects the Reallusion supplied hair when the forehead is furrowed. It is especially bad when you are using more extreme morphs. Facial hair like eyebrows, beards...More
  •  3
  •  1584
Submitted by eternityblue

1

Votes
Active
I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More
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  •  1583
Submitted by otaviomuller

0

Votes
Active
Automated system for creating human characters with machine enhancements - i.e. cyborg.
Then a completely new setup which allows for fully robotic characters to be created (bipeds/tracks/guns/etc)
The cyborg system could also be used to create a zombie variation upon the standard characters...More
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  •  1537
Submitted by Waterlane Studios

3

Votes
Active
All the characters currently use approximately 60k polys. When it comes to games, an LOD system needs the same character but with different polys. Right now there is no option to generate this in CC 1.5 and CC 2.0. An option to set character poly count to low/medium/high/very high would be...More
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  •  1518
Submitted by gogstudios

1

Votes
Active
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non...More
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  •  1509
Submitted by Rampa

3

Votes
Active
Please add option that adds ik bones to .fbx export for unreal 4.....More
  •  1
  •  1500
Submitted by mrdownerup

0

Votes
Released
I suggest putting the "Tabs" for the Content panel in the same location as in iClone.
I really like how the Character Creator and iClone interfaces are becoming very similar. That makes it easier to switch back and forth between applications. This is a minor thing, but the less searching...More
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  •  1499
Submitted by justaviking
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