Okay, example: (1) If I create a character/clothing, (2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
DESCRIPTION: If you apply a Substance to your character in CC2, and export the character (as an iAvatar or directly to iClone 7), it will always "flatten" the Substance into a set of simple texture maps. When you open the character in iClone, you no longer have the ability to modify the substance...More
Unlike iClone, CC allows no way to increase the font size and running on a laptop with HD resolution the text and menus are WAY too small to even see, even if the laptop has resolution increased for other things (which apparently has zero effect on any RL products). Even iClone needs bigger...More
Please note that running the RLSystemInfoCollector.exe must be done as an administrator or it will error out. I exported an FBX of a simple standard girl in t-shirt and jeans shorts. The most basic of the basic. Importing into UE4 was wonderful. Not a glitch to be seen, no iris discoloration...More
Please supply the manuals for CC 7 (and 3DXchange, and all new releases) in a downloadable PDF format. Lots of people work offline, and it's a pain to having to go online to look-up something. Specially since "old manuals" tend to go offline while we, the users, still use the software......More
With the release of iC7's Morph Creator, it is possible to create not only prop and character morphs but also clothing morphs. This works (within limitations due to the clothing weight painting). I have made a number of successful clothing items with morphs. However, at the moment, it is only...More
I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More